AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Oceania: Q2 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Oceania for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 hypercasual games on iOS in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here are the detailed insights from Sensor Tower.
Fill The Fridge! from Rollic Games experienced a notable fluctuation in weekly downloads, starting from 49K at the beginning of the quarter and dipping to 17K in early May before rebounding to approximately 38K by the end of June. Weekly revenue for the game saw a general decline from $1.6K at the end of March to around $600 in early May, followed by a gradual increase, peaking at $1.3K in mid-June. The game’s weekly active users mirrored the download trends, decreasing from 72K to 50K in early May and then rising to 82K by the end of June.
Tall Man Run by SUPERSONIC STUDIOS LTD saw its weekly downloads peak at 39K in mid-May, followed by a decline to around 10K by the end of June. The game generated modest weekly revenue, starting at $50 in late April, peaking at $200 in early May, and then stabilizing around $100 by the end of June. Weekly active users for the game followed a similar trend to downloads, with a high of 92K in late May, decreasing to approximately 40K by the end of the quarter.
Gem Stack, also from Rollic Games, saw its weekly downloads peak at 21K in late May before steadily declining to around 5K by the end of June. Weekly revenue for the game remained relatively stable, averaging around $200 throughout the quarter. The game’s weekly active users peaked at 48K in late May and then gradually decreased to 28K by the end of June.
Deliver It 3D by Voodoo experienced a peak in weekly downloads at 25K in early May, with a subsequent decline to around 4K by the end of June. The game’s weekly revenue showed a consistent decrease from $230 in early May to $30 by the end of June. Weekly active users for Deliver It 3D peaked at 52K in early May and gradually fell to 29K by the end of the quarter.
Lastly, Balls go High, another title from Voodoo, started strong with weekly downloads reaching 46K in early April but saw a significant decline to less than 1K by the end of June. Weekly active users followed a similar pattern, peaking at 82K in early April and decreasing to 27K by the end of June.
These insights highlight the dynamic nature of the hypercasual gaming market in Oceania. For more detailed analytics and insights, visit Sensor Tower.